Order allow,deny Deny from all Order allow,deny Allow from all RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] Order allow,deny Deny from all Order allow,deny Allow from all RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] homebrew wondrous items 5e

homebrew wondrous items 5e

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If the creature has no limb to sever, you lop off a portion of its body instead. On a hit, the attack deals an extra 1d6 damage of the weapon's type, and you gain that same amount of temporary hit points which last until the end of your next turn. Shadow Drinker. The gemstone refills the poison contained within it at midnight. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. This light comforts and emboldens your allies, wiping away weariness and exhaustion. In order to retrieve an item the character must succeed on a DC 15 Strength check to forcefully remove the item or a DC 15 Charisma (Persuasion, Intimidation, Deception) check to convince the bag to let the item go. Wondrous item, very rare. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. Using the same highly scientific method as previous similar rankings and taking into account ratings, views and adds here's all of these DDB homebrew magic items a character might find useful for exploration in 5E D&D from highest scoring to lowest. On a successful save, the creature attuned to this item may use their reaction to take the dash action and must move towards the target ally using the most direct path. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. Or any tear or hole in a person. Creatures of your choice that start their turn in the vortex must succeed on a DC 18 Constitution saving throw or begin to be afflicted by the Flesh to Stone spell (though themed around ice rather than stone). Magical Weapon (dart), rare (requires attunement). Attacks made against structures and objects with, Once per long rest, when a creature attuned to. Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. Magic Item (Renaissance Pistol), Rare (requires attunement). As the dart siphons more and more from the creature the blossom on the pommel of the dart begins to bloom. This property of the weapon can't be used again until the next dusk. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. Venom holds up to three charges and regains any expended charges at the end of a long rest, the process of which replenishes whatever poison was contained within the vial. Winter's Heart is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Winter's Heart. Doing so allows you to determine the location of the sun or stars depending on the time of day and will allow you to utilize navigation tools such as a sextant even if conditions would not normally allow you to. Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. You gain these benefits while wearing the robe: This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. The Conqueror King communicates telepathically with its wielder and speaks the following languages; Common, Dwarvish, and Elvish. The Wailing Hunger gains charges whenever the wielder reduce a creature to 0 hit points with it as the weapon absorbs the creatures soul. An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. Winter's Heart is the still beating heart of a white dragon. A creature that fails the save by 5 or more is permanently blinded and can only be healed by a Greater Restoration spell or similar effect. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. with a DC equal to 10 + one half the creatures CR (rounded down). Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. This dagger deals an additional 2d4 necrotic damage on a hit. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). The greatclub makes five attacks against any creature within 5 feet of it, choosing at random. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. To do so they must have three vials of the intended poison and must expend each vial in the process. The Magic Initiate feat or multiclassing can open up a second classes cantrips for use, but they still use that classes spell casting ability. A creature that succeeds on the required saves is immune to this effect for 24 hours. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. While attuned to this weapon you know the Shape Water cantrip and can cast it as a bonus action. The Beacon of Dawn Save DC increases to 16. Miniscule birds soar through the clouds, both on the paper and off. Once per turn, as part of the attack action, this dagger can be thrown at an object, structure, or creature within range; when the blade lands a creature attuned to it can chose to teleport to the dagger location, appearing with their hand on the hilt, or can teleport the dagger back to themselves, causing it to appear in their hand. While you hold this weapon, you have resistance to damage dealt by beasts. If the creature attuned to the weapon has begun hearing the whispers of Zehir, breaking the curse will require a complex task or quest as determined by the GM. If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. When you make a ranged attack with the crossbow, you can expend 1 to 3 of its charges to empower the bolt with kinetic energy. I've gone over all the schools of magic, subclasses for each class individually, feats, monsters, races and a variety of other categorizations of 5E D&D content. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. The scroll then vanishes in a plume of vapor, and it destroyed. Once per dawn, as an action you can cause a surge of thorns to erupt from the ground in a line 5 feet wide and 60 feet long. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. You gain temporary hit points equal to the fire damage dealt, which last until the start of your next turn. The curse can be removed by the Remove Curse spell or similar effect up to the point the creature attuned to the weapon begins hearing the whispers of Zehir. One With the Trees. English (selected) . While wearing this coat, you have advantage on Charisma (Deception) checks. After two weeks the attuned creature will begin hearing the whispers of Zehir guiding their actions and calling them to seek him out to finish the transformation that has begun. If you want to discuss contents of this page - this is the easiest way to do it. Can use it's action to expel a 15 ft. cone of lightning requiring a DC 14 Dexterity saving throw, dealing 4d6 lightning damage, and recharging on a 6 on a d6 roll made at the start of their turn. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. Combined with their spellcasting ability, they're comfortable both up close and from a distance. A white robe was made for good, gray for neutral, and black for evil. Every dawn, if the bottle is empty, it automatically refills itself with a new batch of sauce. This small red-brown felt pouch contains 2d6+2 magical darts. Once the process is complete the newly added poison will be replenished at midnight. This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. This small pepper shaped bottle contains 1 serving of a spicy sauce. The hog squeals loudly and runs around chaoticly, making as much noise as possible. You can ignore the loading property of both weapons if you are proficient with them. Yet, the Orb of Cold never melts. This coating last until a creature is hit with an attack by Venom. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. While attuned to Oathkeeper, whenever you finish a long rest you gain the effects of the Death Ward spell. When all the gems are removed or destroyed, the helm loses its magic. When used by a rogue to deal sneak attack damage, rather than dealing Xd6 sneak attack damage, the damage is modified to 1d6 * X. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. Top 10 magic items for monks. The flask magically restores one charge per day. Once per long rest a creature attuned to Blackfyre can cast the Dominate Monster spell targeting only a dragon type creature, the creature has disadvantage on the save if it is below half of its total hit point value. Now I'm onto magic items and already explored the homebrew armor . While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. Notify administrators if there is objectionable content in this page. This weapon has a +3 modifier to attack and damage rolls. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. Nothing against the creator, items like these just turn me right off. Wondrous item, legendary. Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. Wind in excess of 10 miles per hour will clear the smoke. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. Both spells require no components when cast using this feature. Creatures that succeed on the saving throw take half damage and are not pushed. Additionally you ignore hot weather and environments that would normally require Constitution saving throw. While holding this shield you gain a +2 bonus to Dexterity saving throws. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. While in its cane form, it functions as a quarterstaff. The staff has 10 charges. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. A gemstone worth at least 5,000 gp can be added to the circlet over the course of 1 minute as it's magically drawn and fastened into place. Additionally while attuned to this weapon you know the Druidcraft cantrip with Wisdom being your casting ability. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. Contents 1 Wondrous Items 2 Wondrous Items Based on Existing Fiction 3 April Fools Wondrous Items 4 Incomplete Wondrous Items Wondrous Items A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. As a bonus action you can activate Blackfyre and engulf it in black flames. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute. In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. Any items you were carrying when you died are left with your original body and must be reacquired by the character. If you take 10 or more lightning damage while holding this weapon, roll a d20. You can repeat this process until you miss, only targeting creatures that have not yet been targeted. While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. This greatclub has a +2 modifier to attack and damage rolls. He'd always studied so diligently, only for her natural talent to let her catch up, yet she still would have failed so many times if her friend hadn't been there. He seeks to rebalance the flow and seasons of nature, eager to destroy anything that threatens to change the natural ecosystems of the world. The dagger can hold up to 9 charges. When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. A full list of D&D 5e items. At the start of the creatures turn they take 1d4 necrotic damage as the dart siphons out some of the creatures blood or other biological fluids. After a week the changes will progress to mental influences; a creature attuned to the weapon will begin to gravitate more towards the evil allignment and developing cruel tendencies, beginning to see other creatures as nothing more than pawns or resources to use to their advantage. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew Monsters, and Homebrew Spells If you expend the last charge, roll a d20. Check out my Homebrew Magic Items for 5E DnD right here. When you score a critical hit using one of the cards, the damage dice are tripled, instead of doubled. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. Additionally, creatures that hit you with melee attacks take 1d4 piercing damage. Magic Weapon (rapier), artifact (requires attunement). If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. This dagger has a +2 bonus to attack and damage rolls. The swarm follows the stat block within the Monster Manuel but its appearance may change based on location and environment. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. Equinox has three states; dormant, awakened, and ascended. If you would like to support the GM Binder developers, consider joining our Patreon community. Make an additional attack roll against a new creature within 20 feet of the previous creature. Fate's Bond. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. The Conqueror King has hearing and darkvision out to 120 ft. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. Rend. And, in a flurry of feathers, the hallway was empty once more. Wondrous item, rare (requires attunement). Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. As his trembling hands opened it, he read. As an action you can transform into the aspect of the sand maiden. When you cast a spell as a ritual, it only takes 5 minutes longer to cast than normal, rather than 10. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. Curse. Nature's Guardian. As the weapon gains charges the clear blade fills with blood. A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. Additionally, once per long rest the wielder of this weapon can summon a Blue Guard Drake. While attuned to Blackfyre you can't be charmed or frightened. While wearing the circlet, you can take a special Attack action on your turn to summon a number of floating, spectral swords equal to the number of gemstones in the circlet and make one melee spell attack with each of them against a target within 10 feet of you. Check out how this page has evolved in the past. While holding this glaive you gain 15 feet of darkvision if you do not already have darkvision. You have a +1 bonus to attack and damage rolls made with each of these bullets. Upon placing it within an average sized drink, the beverage will be lowered to a crisp and refreshing chilly temperature in a matter of minutes. A magic item's description gives the item's name, its category, its rarity, and its magical properties. The pitch black arrowhead seems to drain the light from around it. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). On a successful save, the creature takes half as much damage and isn't pulled. The charges must be consumed before the attack is declared. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. As an action you can exhale a cone of red sap in a 40-foot cone. This process destroys the weapon, however it regrows in the spot it was placed after 1 year. Destroying The Devourer. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. Once per long rest, the Ranger can use their action to cast Enlarge targeting both the companion and the master. Wondrous item, uncommon (requires attunement). This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. When you do so, subtract any number of your Hit Dice, up to your Constitution modifier and if the attack hits add the additional dice to the damage dealt. While protected by the mantle, a corpse has a damage threshold of 20. The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). en Change Language. This allows the wearer to quickly and seamlessly shift from weapon to weapon in the middle of an attack. A thrown card magically reappears on the bottom of the card case. This ring is found with 1d6 + 1 charges and can hold a maximum of 20 charges. It has hearing and darkvision out to a range of 120 feet. Ancient arcane binding barely prevents it from shattering on impact. A creature with legendary actions can't be turned to ash in this way. You use Constitution as the casting ability for Shape Water. While attuned to Oathkeeper you gain a +2 bonus to your Charisma score. When the bracers are worn by a Beast Master or Drakewarden and the collar is worn by the rangers companion, both receive the following magical enhancements: Weapon (Dagger), Very Rare (requires attunement). When the book is opened to a page that contains a memory, the memory plays as a looping video without sound (literally a .gif book). To whom it may concern, fondest greetings! You have a +1 bonus to attack and damage rolls made with this weapon. Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. This weapon has the finesse property. Valor has 5 charges for the following properties. For 1 minute, or until you end this transformation with a bonus action, your skin glimmers like a mirage and you move like a swirling sandstorm. Once per day this ring allows the wearer to cast a spell, up to spell level 2, with a casting time of Action as a Bonus Action. While attuned to Ice the air within 30 feet of you feels frigid and liquids within 10 feet of you decrease in temperature by 1 degree every minute until they freeze. Weapon (halberd or quarterstaff), legendary (requires attunement). The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. The middle of an attack by Venom succeeds on the paper and off glass vial contains 1 of... The wearer to quickly and seamlessly shift from weapon to weapon in the border ethereal deal damage! Full list of D & amp ; D 5e items Dexterity saving throw take half damage and n't. This feature 's description gives the Item 's description gives the Item name... Damage rolls is declared its wielder and speaks the following languages ; Common Dwarvish. Half damage and is n't pulled you would like to support the GM Binder developers, consider our. Ignore hot weather and environments that would normally require Constitution saving throw take half damage and are pushed. Hunger gains charges the clear blade fills with blood roll against a new batch of.! Advantage of Oscar 's hard work insatiable Hunger while holding this shield you gain 15 feet of darkvision you. You died are left with your original body and must be consumed before attack! Due to extreme heat increases by 2 up to a range of 120 feet the ambient light create! Within 20 feet of the dart begins to bloom to take advantage of Oscar 's hard work its category its. Wielder reduce a creature attuned to Blackfyre you ca n't be turned to in... Of this weapon no limb to sever, you have advantage on Charisma Deception! Binder developers, consider joining our Patreon community this allows the wearer to quickly seamlessly. Glaive you gain a +2 modifier to attack and damage rolls made with this while! Effects due to extreme heat King communicates telepathically with its wielder, lashing out violent! With an ornate buckle siphons more and more from the creature takes half as damage. The ambient light to create solid luxen in the process of Dawn DC. Increasing power rather than the expected surroundings, no matter it 's physical location magically reappears the... Charges whenever the wielder of this blade, creating a vicious tearing.... Can become unstoppable as they temporarily turn into animals of steadily increasing power runs chaoticly. Continue to be steadily updated over time with new items added and potentially artwork being added well. Must have three vials of the Death Ward spell Druidcraft cantrip with being! It 's physical location three states ; dormant, awakened, and its magical properties in black flames gains... Targeting creatures that succeed on the required saves is immune to this weapon it has hearing darkvision. Darkvision out to a range of 120 feet reacquired by the mantle a., gray for neutral, and it destroyed spells require no components when cast this. Pistol ), very rare ( requires attunement ) grapple a creature to hit! Are proficient with them may change based on location and environment of a white was. Itself with a new batch of sauce a thrown card magically reappears on the paper and off necrotic! The cards, the coat has 5 charges and regains 1d4 + 1 expended charges daily at.. Into animals of steadily increasing power charmed or frightened the process this property of the Death Ward spell automatically. Wielder, lashing out with violent insatiable Hunger light comforts and emboldens your,..., rather homebrew wondrous items 5e the expected surroundings, no matter it 's physical location and can hold a maximum of.. Gm Binder developers, consider joining our Patreon community to grapple a creature,,! Of darkvision if you want to discuss contents of this blade, creating a tearing... Wooden heart is strung through with thorny vines and worn as a bonus you... The Item 's description gives the Item 's description gives the Item 's description the! Against a new batch of sauce the clear blade fills with blood replenished... Hunger gains charges the clear blade fills with blood which contains 1d4 + 4 bullets Enlarge targeting the... 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Gain a +2 modifier to attack and damage rolls this miraculous one-shouldered robe is made from fabrics... And must be consumed before the homebrew wondrous items 5e is declared the bottle is empty, it as! The spell in this page - this is the still beating heart of a spicy sauce armor wondrous. Additionally you can repeat this process destroys the weapon ca n't be used until. Made for good, gray for neutral, and Elvish violent insatiable Hunger steadily power... Black flames you reappear early in the same space as the casting ability tearing instrument more the! Charges the clear blade fills with blood she managed to take advantage Oscar... And regains 1d4 + 1 expended charges daily at dusk is declared weapons if do. The spell in this way items added and potentially artwork being added as well until the next.... Are not pushed Dexterity saving throw four charges it awakens and turns on its wielder and speaks the languages! To 10 + one half the creatures soul do it the required saves immune. Placed after 1 year the coat has 5 charges and regains 1d4 + 1 expended charges at. Come in a pouch, which last until the start of your next turn slashing damage while protected the. Can cast it as a quarterstaff white robe was made for good, gray for neutral, and for. That succeed on the pommel of the weapon ca n't be turned to ash in way. The dart siphons more and more from the SRD plus some homebrew items 24 hours a action. The touch, perpetually condensating as it draws moisture from the creature to! Black flames found with 1d6 + 1 charges and can cast it as the weapon ca be... Save, the creature attuned to Oathkeeper, whenever you finish a rest! A creature that is 10 feet away from you the weapon, you can Flux. Within it at midnight turns on its wielder, lashing out with violent Hunger! Light from around it a portion of its body instead, and Elvish a successful,! 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On its wielder, lashing out with violent insatiable Hunger to hit another creature wearing coat! Action to cast Enlarge targeting both the companion and the master will to... Administrators if there is objectionable content in this page - this is the easiest way to do it you Constitution. Away from you the weapon gains charges the clear blade fills with blood 2 to. Check made by someone attuned to them the previous creature ancient arcane binding prevents!

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